Hi, I’m trying to find the current speed of a vehicle or VehicleSeat
so I can make the vehicle sound pitch change depending on the speed.
I have already tried this:
while true do
wait()
print(Vehicle.VehicleSeat.AssemblyAngularVelocity.Magnitude)
end
But it doesn’t work… Its just printing 1 or 0, so I’m assuming its just getting the SteerFloat
value and not the actual vehicle speed.
How would I do this?