Well, I knew how to do it but there is a problem with this and it is that if it finds the name of the player if you touch the part, but the accessories of the character also detect them and I really do not know what the problem is.
local function Lumber(hit)
local Owner = script.Parent.Parent:FindFirstChild("Owner")
if Owner.Value == "N/A" then
local Player = hit.Parent
print(Player)
end
end
script.Parent.Touched:Connect(Lumber)
Red Panda is the accessory, that’s a problem because I need something for an owners system. and NUTRICORP is the player

I tend to use the following:
local function Lumber(hit)
local Humanoid = obj.Parent:FindFirstChild("Humanoid")
local character
if Humanoid then
character = obj.Parent
end
-- print("Char: ", character.Name)
if character then --If a model was found
local player = Players:GetPlayerFromCharacter(character) --Get the player from character model.
--print("SELL: ", player.Name, " ", Players.LocalPlayer.Name)
if player then
if player.Name == Players.LocalPlayer.Name then
--Now you have the correct player object, and you can do stuff
end
end
end
end
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This would probably be the simpler approach
local Players = game:GetService("Players")
local function Lumber(hit)
local character = hit:FindFirstAncestorOfClass("Model")
local player = Players:GetPlayerFromCharacter(character)
if not player then
return
end
--Stuff to do on player or on their character
end
FindFirstAncestorOfClass
would find the first ancestor of the hit part that is a model or nil
if it couldn’t find any, this would make it still get the character even if an accessory touched the part, then you give GetPlayerFromCharacter
that character, no need to check if the character exists because it’ll s till accept nil
and will thus return nil
, only time you need to check is to see if it found a player from that character, then afterwards is the code. The way you have it feels a bit too complicated.
Also, not sure why you have if player.Name == Players.LocalPlayer.Name then
when @OP is using a server script and not a localscript
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