like i know that you can fire to a single client if you send the player as a parameter on knit, but how do i fire to all players like the regualr remote events such as :FireAllClients
Event:FireAllClients()
Is how you would do it, does that not work in your case?
well im using knit, im using it so it can be easier to manage rather than using remote events
https://sleitnick.github.io/Knit/
and to fire to a client is by
TestService.Client.Event:Fire(Player)
I’m unsure with Knit, you could always do a for loop with “game.Players:GetPlayers()” and fire them all that way.
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oh yeah you’re right
and isn’t like fire all clients like that
local Players = game:GetService("Players")
for _, player in pairs(Players:GetChildren()) do
Event:FireClient(player)
end
like
Event:FireAllClients()
Yeah, Event:FireAllClients() is.
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