Hello everyone! I am trying to write a script that, when a part is touched, will fire the event. Here is what I wrote
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SimpleEvent = ReplicatedStorage.SimpleEvent
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild('Humanoid')
function onTouched(hit)
if hit.Parent.Humanoid then
print('Working')
SimpleEvent:FireServer()
end
end
script.Parent.Touched:connect(onTouched)
Your code is firing an event, I don’t understand what your having issues with?
Hmmm, huh? Just print (‘Working’) for some reason is not written, I do not understand this.
Change this to
if hit.Parent:FindFirstChild("Humanoid") then
Still don’t understand what your saying, don’t rush your sentences when typing and use fluent english.
Sorry I am using a translator. I added a script to the ServerScriptService that should do the following after firing the event, but it doesn’t.
Here is a script.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SimpleEvent = ReplicatedStorage.SimpleEvent
SimpleEvent.OnServerEvent:Connect(function(player)
print('RemoteEventHasPicked')
game.Workspace.Simplepart.Anchored = false
end)
I’m newer in scripting, but you can follow the instructions below. I tried it and it worked.
- Put this script into
StarterPlayer > StarterPlayerScripts > LocalScript
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SimpleEvent = ReplicatedStorage.SimpleEvent
local Player = game.Players.LocalPlayer
function onTouched(hit)
local PlayerCheck = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) -- Gets player from the part, because player's character hit the part.
if PlayerCheck then -- Checks if the player hit the part
print('Working')
SimpleEvent:FireServer()
end
end
game.Workspace.Simplepart.Touched:connect(onTouched)
- Put this script into
ServerScriptService
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SimpleEvent = ReplicatedStorage.SimpleEvent
SimpleEvent.OnServerEvent:Connect(function(player)
print('RemoteEventHasPicked')
game.Workspace.Simplepart.Anchored = false
end)
- Check your Explorer menu, it must look like this;
- Here is the video, it is working;
If you are experiencing any issues with that, please let me know.
I hope this is helpful to you.
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