How to fireclient all player withtin range or magnitude, To be clear i wanted to fireclient on all player with the range or magnitude.
local position = Vector3.new(0, 4, 16)
local radius = 50
for i, player in ipairs(game.Player:GetPlayers()) do
-- get the players character
local character = player.Character
-- if the player does not have a character skip this player
if character == nil then continue end
-- get the magnitude from the characters position to the position we set above
local magnitude = (character.PrimaryPart.Position - position).Magnitude
-- if the magnitude is greater then the radius we set above then skip this player
if magnitude > radius then continue end
-- send the event to this player as they are within range
game.ReplicatedStorage.RemoteEvent:FireClient(player, "Hello")
end
Double colon mistake you did there boi
Thanks, you solved my issues!