How to fit custom accessories to the characters

I have a custom-modeled hair and I want to fit it to a character.

I use the Accessory Fitting Tool and the model looks great there. The issue is when I generate it and place it into the character model it either shrinks down, scales up or appears in the wrong position. Then I say okay, I can fit it by editing the original position and mesh scale values myself. And when I update original size or mesh scale values, they turn into a different value than I typed when I hit play.

As you see in the image, it looked great in the accessory tool and when I pasted it looks like the image.

I have searched the internet for hours and tried different plugins but no fix. Does anyone know how to fix that? If there is someone who knows how to edit characters’ part sizes and fit accessories well, we are even open to hiring them for quick tasks like that.

Thanks in advance!

This is caused by Humanoid.AutomaticScalingEnabled. You’re probably safe to disable it for a custom character. If you need this behavior, however, try restoring the original size of each accessory:

accessory.Handle.Size = accessory.Handle.OriginalSize.Value

Found a solution. I didn’t need to use the Accessory Fitting Tool or any other plugin. Just sized the meshes, put it into an accessory and welded it to the related body part. And voila, it worked!

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