How to fix a BROKEN scale (UNSOLVED)

Hello, currently my scale is broken for an object. I was wondering how I can fix the scale

Here is what I mean when I say broken scale

Broken:
image

Fixed:
image

As you can see my scale is broken.

How do i fix my wonky, broken scale?

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I’m guessing pivot points are the issue. Could be wrong. I can’t open studio right now.

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Okay so basically 2 things

  1. Its a union operation
  2. I have pressed ‘reset pivot’ multiple times with no success

This is how it looks when you go into ‘edit pivot mode’
image

See the model for yourself

Under a tab at the top of studio, I believe you can select local or world position. Maybe under model tab.

Please open roblox studio so you can properly assist me.

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I think you are reffering to allign tool but I cant do anything with it:

image

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You can scale the model by holding shift with the normal selection and can move the model with the Building Tools by F3X plugin:

Maybe @Crazedbrick1 knows a better solution. I don’t use Roblox’s building tools much.

This is just a result of how union operations work. If you separate the union and select the parts of the union in a different order it may resolve your issue. I can’t remember if its the first or last thing you select that is important but one of them determines the alignment after the union operation.

Hello I want to increase only the Y axis size of it so that I can make a tall window

this bug by roblox needs to be adressed.

You’re looking to edit Pivot points. Go to Model tab and you’ll see something called “Edit Pivot”, with the model selected, click on it and rotate the thing around. Cheers!

Okay I did that however look

Can you send me a file of that specific union that you are having problems with?

I posted a link for it above however I will post it again

Thank you for helping me <3

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that’s because roblox unions scale differently now, which is why it’s not the best idea to use unions. I found that if you group it into a model, take a part and put it in the middle of it, then you make said part the model’s primary part, it sort of fixes it.
image
(it scales from all sides like old unions used to.)

I know this doesn’t exactly solve your problem, but do you have to use a union here? it’s generally a bad practice to use them if you don’t need to.

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Unions are extremely good practice because they look amazing.

This would not be possible without unions

image

Try to use f3x building tools plugin

I solved the problem for you. The reason you were having problems is because you were not selecting the parts in order when unioning. I added a video below showing how you did it and the correct way to do it. (forgive the potato quality lol)

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Thanks also what do you think of my build


image
image

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