I changed the script to LocalScript and placed it into Workspace, it does not do anything, it made the regular message: A game developer has shut down the server.
Is there any other way to fix this?
Thanks for the reply btw!
I changed the script to LocalScript and placed it into Workspace, it does not do anything, it made the regular message: A game developer has shut down the server.
Is there any other way to fix this?
Thanks for the reply btw!
LocalScripts don’t run in workspace
Where is it should be? Thx for the reply btw!
LocalScripts can only run if it’s a descendant of a player’s PlayerGui, a player’s Backpack, a player’s PlayerScripts, player’s Character model, or the ReplicatedFirst Service.
Oh yeah. I have forgotten. Silly me. Thanks for the reply!
I placed it into StarterPack, still, the same message as normal, The game's developer has temporarily shut down the game server. Please try again.
Any other ways?
StarterPack? I remember LocalScripts not running there. Maybe put it in StarterGui or PlayerScripts?
Done it on StarterGui and PlayerScripts. The result are still the same.
Maybe use a server script for BindToClose
and use a remoteEvent to show all the guis??
Something like this:
Server Script:
game:BindToClose(function()
insertRemoteEvent:FireAllClients()
wait(2)
for i, player in pairs(game.Players:GetPlayers()) do
TeleportService:Teleport(place_Id, player)
end
end)
Client Script:
insertRemoteEvent.OnClientEvent:Connect(function()
local gui = -- gui here
gui.Visible = true
end)
I hope this works…
Still doesn’t work. I’m not sure if I’m not doing right, but this is the script I placed into ServerScriptService:
game:BindToClose(function()
RemoteEvent:FireAllClients()
wait(2)
for i, player in pairs(game.Players:GetPlayers()) do
TeleportService:Teleport(5029093005, player)
end
end
I placed a RemoteEvent into ReplicatedStorage. Honestly, I don’t want the GUI because I have the GUI showed up at the teleported place. And sorry, I am new to scripting.
Umm… did you forget to put a ) at the end of the bindToClose function?
Oh, I forgot…
local RemoteEvent = game.ReplicatedStorage.RemoteEvent
local TeleportService = game:GetService("TeleportService")
Sorry I forgot to tell you that…
The error changed to: Attempted to teleport to a place that is restricted.
Any solutions?
That, I honestly don’t know.
You do know the Add Place thing, right?
I think that you can Add the Place you want them to teleport there.
I used Add place thing in this. I can teleport before (2 week ago) but now it can’t…
To detect when a teleport fails, use the event: TeleportService.TeleportInitFailed
.
Example:
TeleportService.TeleportInitFailed:Connect(function(player, TeleportResult, errorMessage)
print("Teleport failed. Error Message: "..errorMessage)
end)
For more info, go to:
There’s a similar topic to yours: Incident Report: Large Spike in Teleport Failures: "Attempted to teleport to a place that is restricted" - #59 by Ice7 This is most likely a Roblox issue.
I think so. [[[30 characters]]]