How to fix bundle mirrored cages messing up when tried with layered outfits on roblox studio

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  • I found an easy way of fixing mirrored cages messing up the layered outfits
  • here is an example of what mirrored cages do to the layered clothes when tried on the avatar
    image

so what’s happening is that when a cage is edited on edit mode, its uv shape changes completly and you have to transfer the uv data of a working cage to the data of the cage that doesnt work:

it will copy the uv without changing the shape of your cage but the issue is that the mirrored version of the cage has the same data as the mirrored cage (cage from where you mirrored) (for example lets say you wanted to mirror the left leg cage to make the right one exactly the same as the left one) since the mirrored version of the cage has the same data as the original one the uv will transfer and it will look like its exactly the same but the faces wont be in the right place here is what i mean:


so transfering the right leg cage to the mirrored left one wont work.

  • There are probably multiple solutions to fix this issue (data transfer modifier or something like that for example) but I couldnt find other solutions than this one:

SOLUTION:

to fix this issue
-you take a new cage

-you take the part that you want fixed (from new cage)

-you object the working cage to the one that doesnt work (CTRL+J)

-you click on the magnet on the upper part of the screen and you click on vertex

-then you take the vertex of the working cage and you move them to the vertex of the one that doesnt work( basically just make the working cage have the same shape as the one that doesnt work)

-now that you have made the working cage match the shape of the mirrored cage that doesnt work you have to delete that old cage which doesnt work ( I can show more details if needed)

-then you parent the working cage to the empty of your bundle cage

-then delete the other cage parts that you dont need

-then add a new cage file

-then transfer the new cage uv to the one you copied from the mirrored cage

If you have any questions i can awnser them (maybe i wasnt clear enough :sob: )

also about the magnet part, I think there is an instant and easy way of making the working cage that you took from roblox ressources match the exact shape of the mirrored one ( Its called mesh data transfering but it didnt work for me so i just showed the good old way of copying shapes lol)