Hello, i’ve recently noticed a large amount of people in the GFX community having problems dealing with cartoony UGC outline items in blender. I have figured out a node setup that will help with the problem.
This node setup will help you fix the problem so it shows up in the render. If you do not know how to set up the node function, read down below for help.
To setup the node function, go to the shader editor. It should be located near the top
and go to the accessory that you want to fix
next, go to the shader tab and delete theses 2 nodes
Now press shift A to add theses three nodes; Geometry, Mix Shader and a Transparent BDSF
Now connect them as shown
To see it work, make sure you are on cycles and go to rendered view. It should work.
If you still have any more questions, feel free to ask me on twitter @GestRBLX or on my discord Gest#7393