How to fix client side animations not playing with StreamingEnabled?

In short, I want to fix my animations not playing when I enable streaming enabled, when it’s disabled my animations work fine, but when it’s enabled it’s the opposite.

I’ve tried adding a task.wait(1) before the animation plays although that still doesn’t work.
I’m using Ruixey’s Tycoon Kit, so it could be a possible mistake in the kit.

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This is the link to my game if you want to check it out yourself

Any help is greatly appreciated!

Is your animation the tween, and what are you animating exactly?

Btw, I finished the tycoon lol

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Animating the objects when the button is bought, and yes my animation is the tween

I’d like to bump this. As it seem it’s only movement animations that do not work.

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From what i’ve seen I think the problem from my side was that the Kit i was using was not up to date, so it caused the problem, but it could also be a problem with what you said

Ahh okay. Yeah it doesn’t seem to be just movement. I changed the enum to action and the movement animation still did not work, so I do not know where to go from here.

Are you using any Kits? can I have a brief description on the type of game or maybe your script where it could be possibly causing issues?

No, I’m not using any kits. I created a client side animation system for my zombies. All of their animations work on streaming enabled except for the movement animation…

Thats odd, my game doesnt even use animations its just tweens and it still causes this problem

Hmm that is odd. I presume it has to be something with the streamingenabled service.