How to fix debounce and power for game

Hi! I’m making a game and there’s a feature where if you touch an Orb you get a power. I’ve tried making one where it gives you a healing ability and plays an animation. The animation plays, but the healing nor the debounce works. How the power works is that when you press H with a tool, it will play the animation and spawn a part where the mouse is, that part will heal the player that the person with the power is pointing at. However, when I do this, the part does not heal the player and you can spam the H key.

game play:


Local script in the tool:

Heal script in the part:

image

can u just send me editable text for function Teal, i want to give u an edited version

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I believe you have forgotten to implement the blocking if-statement that is important for a debounce pattern. Note that the healing doesn’t work because of the client-server context boundaries, you’ll have to alter your design for it to work, in respect of this boundary using remotes.

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This clip of your script, has no debounce at all. It is doing three checks on Hit and it shoud work as is. It should also give heath a few times in a row quickly…

The fact you’re getting nothing points to the error not being here. If health didn’t move at all it never made it here…

local trigger = script.Parent
local db = true

trigger.Touched:Connect(function(Hit)
	if db and Hit.Parent:FindFirstChild("Humanoid") then db = false
		Hit.Parent.Humanoid.Health +=50 task.wait(2) db = true
	end
end)
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local plr = game.Players.LocalPlayer
local uis = game:GetService(“UserInputService”)
local team = game:WaitForChild(“Teams”)
local heal = script.Parent.Handle.Heal
local healpartc = game.ReplicatedStorage.HealPart:Clone()
local debounce = false
local mouse = plr:GetMouse()

local function Teal()
healpartc.Parent = workspace
healpartc.Position = mouse.Hit.Position
local anim = script.Parent.Parent.Humanoid:LoadAnimation(script:FindFirstChild(“Animation”))
anim:Play()
heal.Enabled = true

wait(3)
heal.Enabled = false
end

uis.InputBegan:Connect(function(input)
debounce = true
if input.KeyCode == Enum.KeyCode.H then

	Teal()
	
wait(5)
debounce = false
end

end)

I was talking about the local script on the bottom lines

When I do this the script doesn’t work for some reason.

wait this is a local script?


also remove this line:

local healpartc = game.ReplicatedStorage.HealPart:Clone()

and put it here:

local function Teal()
    local healpartc = game.ReplicatedStorage.HealPart:Clone()
    healpartc.Parent = workspace
    healpartc.Position = mouse.Hit.Position
    local anim = script.Parent.Parent.Humanoid:LoadAnimation(script:FindFirstChild(“Animation”))
    anim:Play()
    heal.Enabled = true
end
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Sorry for the confusion! The script that actually heals the player is not the local script

Thank you! it works a lot better. The only problem now is making the Part’s heal script, and the debounce work. Because when I type:

uis.InputBegan:Connect(function(input)
if debounce == false then debounce = true
	if input.KeyCode == Enum.KeyCode.H then
		
		Teal()
		wait(5)
		debounce = false
end
end
end)

the script doesn’t work at all, and then when I put it as just:

uis.InputBegan:Connect(function(input)
		debounce = true
	if input.KeyCode == Enum.KeyCode.H then
		
		Teal()
		wait(5)
		debounce = false
end
end)

the debounce doesn’t work. I hope that I am not asking too much of you, but the help would really be appreciated.

I refactored your code into this way, while adding the solution of the guard statement that was missing from the debounce.

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Teams = game:GetService("Teams")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer

local heal = script.Parent.Handle.Heal
local healpartc = ReplicatedStorage.HealPart:Clone()
local mouse = player:GetMouse()
local debounce = false

local function Teal()
	healpartc.Position = mouse.Hit.Position
	healpartc.Parent = workspace -- Part is ONLY visible to the player, not the server
	local anim = script.Parent.Parent.Humanoid:LoadAnimation(script:FindFirstChild("Animation"))
	anim:Play()
	heal.Enabled = true

	task.wait(3)
	heal.Enabled = false
end

UserInputService.InputBegan:Connect(function(input)
	if debounce then -- This guard statement
		return
	end

	if input.KeyCode == Enum.KeyCode.H then
		debounce = true
		Teal()
		task.wait(5)
		debounce = false
	end
end)

For the functionality of the healing, you need to utilize remotes to make the server do the functionality. Because the current implementation is limited by the client context which isolates itself to the player who executed the method only.

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