Recently, I was testing my game Escape the Flooding Tower with some of my friends. My friends complained that the moving parts are very glitchy and unpredictable in terms of movement. I quickly logged on to Roblox Studio to try to fix the bug. I’ve tried to set the NetworkOwnership of the parts to nil but it doesn’t work on parts with attachments. I tried to search up the issue but I couldn’t find any that relates to the current issue. The problem usually happens when two or more players are on the same server. I’m guessing it has to do with the player’s network.
If anyone knows or has an idea to fix this issue, please let me know. Any help and feedback is appreciated. Also, if you have any questions relating to the current issue please let me know. I’ll like to give more details about this issue.
I would love to help you further. But I need more:
Details (Proof)
Video of the problem (A Photo doesn’t help, I don’t even know what I’m suppose to be looking at?)
Show the properties of the part
Show the programming behind the part
I cannot help you, unless you provide more info, I’m sorry if I’m sounding harsh but please provide more info next time. (If it is something that moves, please provide a video).
I would love to hear back from you!
I will test this with two of my accounts, does not mean I can help further.)
Hey @StompyDonut426, I 've gotten some images of the properties of the moving parts. There is no programing/scripts in the parts. I can’t make the video of the issue right now because I don’t really know how to create one. I hope this will help.
if u used tween service then maybe try doing it in a local script, or u can use body angular velocity, and use body position to keep the spinner in place(also make sure to make the body position’s position be the parts position by doing a simple script)