You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
I want my players HumanoidRootPart to not keep teleporting to the same CFrame multiple times and I want the player to only teleport once.
- What is the issue? Include screenshots / videos if possible!
–No Video/Screenshot
My issue is every time I run my round system it teleports the player to the same CFrame multiple times and it needs to only do it once.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried finding my same issue or closely related one on the Developer Hub and had no luck I also tried a repeat loop but that didn’t work.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
My script is down below I am not that advanced at scripting yet so if its a little bug if you could possibly write how I could fix this and modify my code so I can see where I messed up at.
local RoundStatus = game:GetService("ReplicatedStorage"):WaitForChild("Round Status")
local Players = game:GetService("Players")
debounce = false
while true do
for i = 20, 0, -1 do
RoundStatus.Value = "Intermission:"
script.Parent.Text = RoundStatus.Value .. i
wait(2)
if i == 0 then
print("Intermission Ended")
for _, player in ipairs(Players:GetPlayers()) do
local character = player.Character
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
if humanoidRootPart then
for v = 10, 0, -1 do
RoundStatus.Value = "Time Left:"
script.Parent.Text = RoundStatus.Value .. v
humanoidRootPart.CFrame = game.Workspace.Part.CFrame
if v == 0 then
RoundStatus.Value = "Game Ended!"
script.Parent.Text = RoundStatus.Value
humanoidRootPart.CFrame = game.Workspace.p2.CFrame
end
wait(1)
end
end
end
end
end
end