How to fix light traveling through parts?

All 3 light instances (point, spot, surface) emit through walls?

What I want is the light can’t travel through parts with collision on.

Is there any way to fix this? All help is appreciated!

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Have you tried enabling the “shadows” property?

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if you really wanna prevent it turn tech in lighting to future

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There are fixes you can do.

First, check Technology under “Lighting”. (Assuming Unified is not enabled in beta features)
If you see Technology is set to Voxel or Shadow map. Switch it to Future, that should improve the accuracy of shadows.

Another one you can check is the Light Instance Property in that part. If the property “Shadows” is turned off. Switch it to On, that should fix light going through walls.

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