idk my game when i open a gui and camera mode the camera fly away
https://gyazo.com/f7419c69dbc8b5a80aae4f62272b84fb?token=6e68bed4d2eb004813cb9b0a0d3c204f
idk my game when i open a gui and camera mode the camera fly away
https://gyazo.com/f7419c69dbc8b5a80aae4f62272b84fb?token=6e68bed4d2eb004813cb9b0a0d3c204f
Please provide the script of both the shiftlock mod, and the gui. It is impossible for us to help you if we have no clue what your working with.
shift lock script
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Settings = UserSettings()
local GameSettings = Settings.GameSettings
local ShiftLockController = {}
while not Players.LocalPlayer do
wait()
end
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local ScreenGui, ShiftLockIcon, InputCn
local IsShiftLockMode = true
local IsShiftLocked = true
local IsActionBound = false
local IsInFirstPerson = false
ShiftLockController.OnShiftLockToggled = Instance.new("BindableEvent")
local function isShiftLockMode()
return LocalPlayer.DevEnableMouseLock and GameSettings.ControlMode == Enum.ControlMode.MouseLockSwitch and LocalPlayer.DevComputerMovementMode ~= Enum.DevComputerMovementMode.ClickToMove and GameSettings.ComputerMovementMode ~= Enum.ComputerMovementMode.ClickToMove and LocalPlayer.DevComputerMovementMode ~= Enum.DevComputerMovementMode.Scriptable
end
if not UserInputService.TouchEnabled then
IsShiftLockMode = isShiftLockMode()
end
local function onShiftLockToggled()
IsShiftLocked = not IsShiftLocked
ShiftLockController.OnShiftLockToggled:Fire()
end
local initialize = function()
print("enabled")
end
function ShiftLockController:IsShiftLocked()
return IsShiftLockMode and IsShiftLocked
end
function ShiftLockController:SetIsInFirstPerson(isInFirstPerson)
IsInFirstPerson = isInFirstPerson
end
local function mouseLockSwitchFunc(actionName, inputState, inputObject)
if IsShiftLockMode then
onShiftLockToggled()
end
end
local function disableShiftLock()
if ScreenGui then
ScreenGui.Parent = nil
end
IsShiftLockMode = false
Mouse.Icon = ""
if InputCn then
InputCn:disconnect()
InputCn = nil
end
IsActionBound = false
ShiftLockController.OnShiftLockToggled:Fire()
end
local onShiftInputBegan = function(inputObject, isProcessed)
if isProcessed then
return
end
if inputObject.UserInputType ~= Enum.UserInputType.Keyboard or inputObject.KeyCode == Enum.KeyCode.LeftShift or inputObject.KeyCode == Enum.KeyCode.RightShift then
end
end
local function enableShiftLock()
IsShiftLockMode = isShiftLockMode()
if IsShiftLockMode then
if ScreenGui then
ScreenGui.Parent = PlayerGui
end
if IsShiftLocked then
ShiftLockController.OnShiftLockToggled:Fire()
end
if not IsActionBound then
InputCn = UserInputService.InputBegan:connect(onShiftInputBegan)
IsActionBound = true
end
end
end
GameSettings.Changed:connect(function(property)
if property == "ControlMode" then
if GameSettings.ControlMode == Enum.ControlMode.MouseLockSwitch then
enableShiftLock()
else
disableShiftLock()
end
elseif property == "ComputerMovementMode" then
if GameSettings.ComputerMovementMode == Enum.ComputerMovementMode.ClickToMove then
disableShiftLock()
else
enableShiftLock()
end
end
end)
LocalPlayer.Changed:connect(function(property)
if property == "DevEnableMouseLock" then
if LocalPlayer.DevEnableMouseLock then
enableShiftLock()
else
disableShiftLock()
end
elseif property == "DevComputerMovementMode" then
if LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.ClickToMove or LocalPlayer.DevComputerMovementMode == Enum.DevComputerMovementMode.Scriptable then
disableShiftLock()
else
enableShiftLock()
end
end
end)
LocalPlayer.CharacterAdded:connect(function(character)
if not UserInputService.TouchEnabled then
initialize()
end
end)
if not UserInputService.TouchEnabled then
initialize()
if isShiftLockMode() then
InputCn = UserInputService.InputBegan:connect(onShiftInputBegan)
IsActionBound = true
end
end
enableShiftLock()
return ShiftLockController
npc script
game.Workspace.Map.ResetStand.ClickDetector.MouseClick:Connect(function(player)
local cc = game.Workspace.CurrentCamera
cc.CameraType = Enum.CameraType.Scriptable
cc.CFrame = game.Workspace.ResetCam.CFrame
player:WaitForChild("PlayerGui").ResetStand.Frame.Visible = true
print(player:WaitForChild("PlayerGui").Quest.Quest1.Visible)
local char = player.Character
local humanoid = char:WaitForChild("Humanoid")
humanoid.WalkSpeed = 0
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
end)
cc.CFrame = game.Workspace.ResetCam.CFrame
I’m going to assume this line of code is causing the issue. Where is the “ResetCam” instance located in the world?
umm the reset cam is infront of the npc and i anchored that and only mobile got that problem pc is fine