Hi,
Im working on a script that should prevent lags. This script makes a sphere part welded to a player and if sphere touches a part with part that has a “Zone” tag its will check how much npc’s are in folder and if there less than 5 it will add more and if there more than 5 it will delete all.
But when i press Test its getting error:
What Should i change in my script to make it work?
Script:
local CS = game:GetService("CollectionService")
local Zone = CS:GetTagged("Zone")
local sphere = game.ReplicatedStorage.Radius:Clone()
sphere.Parent = workspace
local weld = Instance.new("Weld")
weld.Parent = sphere
weld.Part1 = HumanoidRootPart
weld.Part0 = sphere
local folderchilds = workspace.NPCs:GetChildren()
local number = #folderchilds
while true do
local PartsTouched = sphere:GetTouchingParts()
for i, Part in pairs(PartsTouched) do
if CS:HasTag(Part, "Zone") then
if number <= 5 then
workspace.NPCs:ClearAllChildren()
wait()
print("Added NPCs")
game.ReplicatedStorage.Citizen:Clone().Parent = workspace.NPCs
else
print("Removed NPCs")
workspace.NPCs:ClearAllChildren()
end
end
end
end