whenever I step on the morph my head falls off! I don’t know why.
chest script :
function onTouched(hit)
if hit.Parent:findFirstChild(“Humanoid”) ~= nil and hit.Parent:findFirstChild(“Chest”) == nil then
local g = script.Parent.Parent.Chest:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "UnionOperation"or C[i].className == “Part” then
local W = Instance.new(“Weld”)
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new(“Weld”)
Y.Part0 = hit.Parent.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
face script
– declarations
local head = script.Parent
function onTouched(part)
local h = part.Parent:findFirstChild(“Humanoid”)
if h~=nil then
if part.Parent:findFirstChild(“Head”):findFirstChild(“face”).Texture == nil then return end
part.Parent:findFirstChild(“Head”):findFirstChild(“face”).Texture="717dea9c5a1659640155f77c84892c " end
end
script.Parent.Touched:connect(onTouched)
head scirpt :
function onTouched(hit)
if hit.Parent:findFirstChild(“Humanoid”) ~= nil and hit.Parent:findFirstChild(“Headz”) == nil then
local g = script.Parent.Parent.Headz:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == “Part” or C[i].className == “UnionOperation” then
local W = Instance.new(“Weld”)
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new(“Weld”)
Y.Part0 = hit.Parent.Head
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
legs script :
function onTouched(hit)
if hit.Parent:findFirstChild(“Humanoid”) ~= nil and hit.Parent:findFirstChild(“Leg1”) == nil then
local g = script.Parent.Parent.Leg1:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "UnionOperation"or C[i].className ==“Part” then
local W = Instance.new(“Weld”)
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new(“Weld”)
Y.Part0 = hit.Parent[“Left Leg”]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Leg2") == nil then
local g = script.Parent.Parent.Leg2:clone()
g.Parent = hit.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "UnionOperation"or C[i].className =="Part" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = hit.Parent["Right Leg"]
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
script.Parent.Touched:connect(onTouched)
]
and this script that morph u in the thing it changes ur transparency
function onTouch(part)
local human = part.Parent:findFirstChild(“Humanoid”)
if human ~= nil then
part.Parent:findFirstChild(“Head”).Transparency = 1
part.Parent:findFirstChild(“Torso”).Transparency = 1
part.Parent:findFirstChild(“Left Arm”).Transparency = 1
part.Parent:findFirstChild(“Right Arm”).Transparency = 1
part.Parent:findFirstChild(“Left Leg”).CanCollide = true
part.Parent:findFirstChild(“Left Leg”).Transparency = 1
part.Parent:findFirstChild(“Right Leg”).CanCollide = true
part.Parent:findFirstChild(“Right Leg”).Transparency = 1
end
end
script.Parent.Touched:connect(onTouch)
–COLORS
–1 = white
–208 = Light stone grey
–194 = Medium stone grey
–199 = Dark stone grey
–26 = Black
–21 = Bright red
–24 = Bright yellow
–226 = Cool yellow
–23 = Bright blue
–107 = Bright bluish green
–102 = Medium blue
–11 = Pastel blue
–45 = Light blue
–135 = Sand blue
–106 = Bright orange
–105 = Br. yellowish orange
–141 = Earth green
–28 = Dark green
–37 = Bright green
–119 = Br. yellowish green
–29 = Medium green
–151 = Sand green
–38 = Dark orange
–192 = Reddish brown
–104 = Bright violet
–9 = Light reddish violet
–101 = Medium red
–5 = Brick Yellow
–153 = Sand red
–217 = Brown
–18 = Nougat
–125 = Light orange