Hi!
I’m making a dungeon map for my upcoming game! but i’m quite bad with shadow map ligthing. Is there any way to fix it? I prefer future light but in some bad device or below 5 graphic future will be buggy is there anyway how to do shadow map lighting better?
Shadow:
Future:
You’re good at lighting? dm me at discord! i might hire for my dungeon (short term)
Discord: Zuperpro#8019
Thanks For Reading!
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you pretty much have ShadowMap set up correctly.
ShadowMap only creates Sunlight shadows.
Future creates all light sources shadows.
Hm but is there anyway to make it better? Like the wild west lighting os so much better
Try disabling CastShadow in the torches.
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Like brick said, disable CastShadow on all the parts of the torches, and if the particle block (invisible particle that makes the fire) has it enabled, disable it too.
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yea but nothing happened i already disable it oof