Suspected Problems
For anyone else interested in fixing this:
-
The
UpdateCoroutine
coroutine isn’t being resumed. The function meant to,StartUpdate()
*, isn’t called. -
The body mover’s max force setting is too low to move the ship. Might have to do with a difference in the calculated mass.
* local function inside ControlManager. The main thing it does is call PhysicsManager:ControlUpdate
, which is only called inside this function.
How to fix
To mostly fix it I called StartUpdate()
inside the function connected to MoveEvent.OnServerEvent
.
Code Segment
MoveEvent.OnServerEvent:connect(function(Client, Type)
if Client == SeatManager:GetActivePlayer() then
if Type == "Forwards" then
Forwards = 1
elseif Type == "Backwards" then
Forwards = -1
elseif Type == "Left" then
Turn = 1
elseif Type == "Right" then
Turn = -1
else
warn("Unable to handle move event with type `" .. tostring(Type) .. "`")
end
--EDIT
StartUpdate()
--EDIT
else
warn("Invalid client, cannot move")
end
end)
I say mostly because after this it moves and turns really slowly:
You can get the roblox model file here:
Cutter Fixed.rbxm (41.3 KB)