For anyone else interested in fixing this:
UpdateCoroutinecoroutine isn’t being resumed. The function meant to,
StartUpdate()*, isn’t called.
The body mover’s max force setting is too low to move the ship. Might have to do with a difference in the calculated mass.
* local function inside ControlManager. The main thing it does is call
PhysicsManager:ControlUpdate, which is only called inside this function.
How to fix
To mostly fix it I called
StartUpdate() inside the function connected to
MoveEvent.OnServerEvent:connect(function(Client, Type) if Client == SeatManager:GetActivePlayer() then if Type == "Forwards" then Forwards = 1 elseif Type == "Backwards" then Forwards = -1 elseif Type == "Left" then Turn = 1 elseif Type == "Right" then Turn = -1 else warn("Unable to handle move event with type `" .. tostring(Type) .. "`") end --EDIT StartUpdate() --EDIT else warn("Invalid client, cannot move") end end)
I say mostly because after this it moves and turns really slowly:
You can get the roblox model file here:
Cutter Fixed.rbxm (41.3 KB)