How to fix progress bar not scaling correctly

I’m making a progress bar like pretty much every obby game however I’ve come across a problem when trying to make one that I’ve seen in other games too. I have a frame inside of a frame that I tween the size of once the player reaches another checkpoint.

It looks good like this but when a player is at a lower stage then the x-value of the frame is scaled to a low number and it looks like this

Is there any way to fix this using roblox’s UI system?

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I figured it out with this devforum post.

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