Hi, I’m working on a turret/cannon, and when the turret is fired, it shoots a projectile, but for some reason when I set the projectiles Parent
to workspace
so the player can see the projectile, it lags a bit for a split-second just before it shoots out…
Its hard to explain this in words, its probably better if you see for yourself, here’s the game link: Cannon/Turret system - Roblox
How can I fix this?
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Could it be something related to network ownership? Your issue sounds similar to an example made on the Network Ownership
article, maybe you need to use :SetNetworkOwner(nil)
on the part being shot out? Or instead of nil
, you could also set the network owner to the Player instance of who is controlling the turret
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Ok, I’ll read the article about network ownership
and let you know, thanks for the help