This issue has been left unsolved for me since yesterday I still havent found a fix
i’m trying to make a hostile mob for my ragdoll fighting game where an ai follows you like a zombie and then explodes with an explosion script I found
when the ai explodes at you you often dont die and just remain like this in the video
the explosion script:
I also use this ragdoll startercharacter
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Downrest
(Down)
September 13, 2022, 4:58am
#2
I believe the problem lies on the ragdoll character, not the explosion itself.
do you have any suggestion to fix this issue? because on what I see the legs gets destroyed and it cant stand anymore
set the breakjointsradius to zero in the explosion
I added rope to the legs and connected it to the torso or maybe humanoidrootpart
and now when it explodes even if the legs goes to the void the rope pulls the body too
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1 - make DestroyJointRadiusPercent
to 0
2 - make your npc BreakJoints
bool value to false