I am having trouble trying to make my GUI work, the objective is:
When there is a Winner in the IntValue, the GUI will show up with the name and avatar icon of the winner:
the problem is, when i let the ResetOnSpawn option of the GUI activated, it will work (atleast will show up but not hide it when there is no more Winner) but will reset whenever i spawn. And in the other hand, if i deactivate it, it won’t work at all.
Script:
local value = game.ReplicatedStorage.vals.Winner
local plrID = game.ReplicatedStorage.vals.Winner.WinnerID.Value
local Image = script.Parent
value:GetPropertyChangedSignal("Value")
if value.Value ~= "" then
script.Parent.Text = value.Value
script.Parent.ImageLabel.Image = "https://www.roblox.com/headshot-thumbnail/image?width=420&height=420&format=png&userId="..plrID
Image:TweenPosition(UDim2.new(0.739, 0, 0.407, 0))
else
Image:TweenPosition(UDim2.new(1, 0,0.407, 0))
script.Parent.Text = ""
script.Parent.ImageLabel.Image = ""
end