In my gun game (It uses FE gun kit btw) when you die it sometimes causes a lot of lag, like sometimes itll freeze your screen or sometimes make the ping of everyone in the server go very high, it did this before I even had a map so i dont think it has to do with my map or anything, please help.
You haven’t provided a lot of info to go from, but has it got something to do with a script spamming errors? If you can provide more detail on the game and what’s in it I’m sure someone will be able to help.
I don’t know whats causing it, is there a way to find out? and for game detail its a relativly small city map with a variety of guns thats basically all
Do you have any scripts that run on player death?
This post needs more information
Do Ctrl+Shift+F
search for each of the following terms:
.Died
.CharacterAdded
Post the code you find
Nope, no died gui, no ragdoll, no nothing
there might be a build up of instances on the character causing lag when they get destroyed
It could really be anything, we’re not getting much info about what is causing it
It could be the fact that the player’s humanoid health is getting set to 0 multiple times because of the guns. Try adding this in your touched event in your bullets:
if character.Humanoid.Health == 0 then
error("Player's health is 0")
end