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What do you want to achieve? I’m making a game where a color displays and you have to get to that color and not any other colors and after like 5 seconds all the other colors disappear EXCEPT that color.
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What is the issue? For some reason its just removing a lot of random blocks instead of picking one and removing the rest.
Example of it (See in output how it’s removing like A LOT of different colors instead of just 1
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
function findBricks(ColorParts)
for k,v in pairs(ColorParts:GetDescendants()) do
local ChosenColor = BrickColors[math.random(1, #BrickColors)]
if v:IsA("BasePart") and v.BrickColor ~= BrickColor.new(ChosenColor) then
v.Transparency = 1
v.CanCollide = false
print(ChosenColor)
end
end
end