I have been reworking an entire weapon system to work properly in first person. My goal is to simulate rainbow six siege aiming style. The current problem is that whenever I set the cameras position to an attachment that is on the scope, there is a delay between the camera and the object.
Here is what I am trying to achieve: (The scope and the camera are welded thogether and are smooth)
Ok, I think the delay is caused by the renderstep. Instead, I now have a 2nd camera inside my scope.
The problem is that the camera keeps dissapearing when I load the game up.
The weird thing is, the weapon is perfectly following my mouse when I move it in hipfire.
Here is another video to compare:
As you can see, when im not aiming, the gun is perfectly following the camera. But whenever I aim the camera has a hard time following the weapon. Anyone has an advice on how I could fix the camera to the gun?
There is a big line between realistic and unplayable. I mean I would keep it if it was like phantom force, but it is way too blatant. And my game will not focus on realism but on intensive gameplay.
I decided to completely remake my weapon system because It was too hard to modify premade librairies. I watched plenty of videos on viewmodels, I fully understand what you mean and I plan on using it. Thank you for your help.