Hey developers! So I’m trying to remake the game “Build to Survive the Zombies” by DANGERTIM112 and one important tool needed in that game was the Stamper Tool, but I can’t seem to find a way to fix it.
Since Roblox has deprecated both InsertService and GetUserCategories() there just seems like no way to fix/remake the Stamper Tool because those classes and services were really REALLY important the Stamper Tool and I’ve been stuck on this roadblock for days trying to fix it, and I’ve even gone to the toolbox to try and find a fixed version, but none of them work.
If anyone can give me a boost in the right direction, that would be great!
This is a problem ive seen before, the issue is that insertservice cannot be used on a local script and it must be changed to be in a server script or use a remote function(although the model will only appear on the player client who is using the stamper)
So you’re saying that even when I change it into a ServerScript or add a remote function it will only show on the client-side? I feel like that would be an issue in the type of game I’m making.
No I mean if you use a remote function it will only appear on the client only but the being on a server script will show for everyone else. Sorry for the confusion!
Oh, it’s alright! So do you think that I can use Eltob’s Reclass plugin to convert it more simply? Or is the Stamper Tool’s main script too large for Reclass to do anything
Also this always happens when I try to use the Stamper Tool
And this is the code snippet of where the error happens
Data.BaseCategoryButtons = {}--processCategory(game:GetService("InsertService"):GetBaseCategories(), setPanel)
local userData = game:GetService("InsertService"):GetUserCategories(userIdForStamperParts) -- this is the line where the error is happening
if userData then
Data.UserCategoryButtons = processCategory(userData, setPanel)
There was this feature called GetUserSets() which allowed you to get model sets from the toolbox. This feature has been removed almost a decade ago, and you will have to resort to storing assets in ServerStorage/ReplicatedStorage now. I’m working on mine using the same gui layout for my build to survive game, and I’m considering about making it open source.
So far I got the items showing in the menu, as well as changing the page. The orders aren’t the same as the original stamper though.