im trying to tween text however it looks like its glitching or its choppy
im using text scaled but it doesn’t look right
the text is from a copy pasta, so don’t take it too seriously
first one
second one + rich text and added line breaks
im trying to tween text however it looks like its glitching or its choppy
im using text scaled but it doesn’t look right
the text is from a copy pasta, so don’t take it too seriously
first one
second one + rich text and added line breaks
There’s not much you can do to prevent this. You could add a size constraint to the text label, maybe that would work?
mind elaborate why i cannot do this?
also i tried to use the text size constraint and got no results
Use this free plugin to add a ratio constraint to the textlabel. This means your textlabel will always have the same shape, which you can then scale.
This is a math thing. Find a calculation that evenly within a time frame expands the box.
just realized the text size doesn’t go to the decimals
has to be a whole number, not some silly math thing
Hey, did you ever find a solution to this?
maybe try using a UIScale
element to scale the frame instead
It still looks choppy, no difference.
nah i haven’t Preformatted text
i dont think roblox gonna fix it any time soon
How were you running that tween? From the server or from the client?
from the client Preformatted text
This issue is due to text size being limited to whole numbers.
There isn’t a convenient way to avoid this, although there are solutions.
You could use a SurfaceGui instead, which allows you to specify the resolution of studs/pixels, if you tween the studs/pixel resolution and not the size of the label itself, you should see a smoother transition. Although with this approach you have to worry about varying screen resolutions when figuring out how big to make the surface gui.
Edit:
Using the above approach, I was able to get this: