OhLordiez
(monsterZ)
#1
So in a GFX, after you have imported the accessories, you might have gotten this problem:
So how to fix that you may ask:
How to do it? (After you know how to then apply this method for other textures as well)
First, click on your hats and then go to textures.
Then above, you may find the textures:
So then click the first texture and click on the cross.
Then click on new :
Scroll down, and click on the yellow dot beside the base color:
After that click on Image Texture and click on the open button:
Then choose the texture of the hat (In my case, it’s the hoodie):
And… Tadaaa!!!
The hoodie looks clean!
Hope you liked it!! Also I’m not a very good teacher.
Bye!
7 Likes
GolgiToad
(GolgiToad)
#2
That’s a good step by step! The TLDR version for veteran blender users: materials imported into blender can become corrupt. Rebuild them.
1 Like
OhLordiez
(monsterZ)
#3
Didn’t really understand how they do it, but thanks!
GolgiToad
(GolgiToad)
#4
The steps you went through are the same steps to rebuild a material! You nailed it!
1 Like
The exact method I would use to fix it.
1 Like
OhLordiez
(monsterZ)
#7
Also- Another note after a long time XD
You can select each texture and set them to Opaque in blend mode. Sorry it took a long time for me to say it