I’m currently developing a game where the player can pick up objects, and stack them, but I’ve run into an issue with the physics. Whenever a player jumps on top of an object or run into one, the object gets flung. I don’t want this behavior because it makes stacking boxes to get on top of areas difficult. Here is a video of my problem:
It’s less intense now, but there are still slight problems. I tried increasing the weight and increasing the friction but the physics are still not how I would want them to be.
Try setting Elasticity to a very low number (or 0) or adding an external force to keep it in place stricter until picked up. 2nd option may have an impact on performance though