The Issue has been resolved for me, the boolean attribute to the workspace was the main resolution for my game.
Glad you are unbroken!
We don’t advise using RbxLegacyAnimationBlending as a solution for this particular issue, as we believe the latest configuration change eliminates the issue and the attribute may have subtle unintended side-effects.
(There may be legitimate other reasons for using RbxLegacyAnimationBlending, of course.)
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hero with no cape, this worked for my walking/running animation switch
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