How to fix this?

i want to fix this, i dont want player to push the zombie btw i tried this

			local newmob = mobExists:Clone()
			newmob.Parent = map.Mob
			newmob.HumanoidRootPart.CFrame = workspace.GrassLand.Spawn.CFrame
			newmob.HumanoidRootPart:SetNetworkOwner(nil)

and i made this

https://gyazo.com/c6fac19b763a9be22151ef081557d7fa

You can use collision filtering to prevent characters from colliding with the zombies. A thing you could do is make a zombie/enemy collision group and a player collision group, then tag them to their respective group

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