I am working on a MMORPG game and we made terrain for the game with blender, I was wondering is there a way to fix this, if yes what are the different option. I am talking about be floating
It looks like you forgot anchor it…
i was talking about me floating not the anchor thing ik it isnt anchor
I think they are talking about the collision issues.
Try changing the CollisionFidelity on the part.
Hi there MrCow.
Seen this quite a lot, all you gotta do is make sure PreciseConvexDecompition is turned on for the mesh. This can be found under behavior as ‘CollisionFidelity’.
how do i turn it on i am not really a game devlopper just a game mananger
oh,
so maybe describe more about the problem next time
(I didn’t notice it, because I am tired )
Open up explorer and properties. These can be found in the view tab in roblox studio. The properties tab is like everything about the thing you selected in explorer
ya that ik i mean like how i turn it on the collision fidelity?
Alright, so if you click the meshpart, in this case the terrain, and then go into properties, you scroll down a bit, and it should be there. Here’s a picture
Make sure explorer and properties are enabled in the view tab.
Then select the part in the explorer and change the CollisionFidelity property
I did that and still have the problem?
Strange. It shouldn’t be doing that. How large is the mesh if you know?
Did you change the property on the right part?
That’s Perhaps the reason. Big meshes tend to do this, and I’m not sure you can use the technique if the mesh is this big. Can you make each smaller?
ya i can make it smaller we will just import it in defferent sections, should not take too much memory right?
It shouldn’t, no. I think you’re good to go.
Wish you luck with the game