Hello, i’m making a sonic fangame and am trying to import a character model ingame (its using mesh deform)
Problem is, whenever i import him into roblox he has a weird blue-ish shading applied to him
I’m not too sure, but I think you have something in the Mesh that’s causing the shading to be reversed. I’ve heard others mention vertex shading or something like that.
The bluish colour isn’t wrong. Look a the shading of the white mushroom base behind Tails. It looks blue when it’s in the shadow of the top part of the mushroom.
Look at Tails’ shadow on the ground, but compare the lighting and shadow on his stomach, arms, legs, and head to his feet and tail. The feet and tail seem to be lit according to the world lighting, but every other body part has the shading opposite (lit and shadow sides reversed). It isn’t