How to fix weird lighting on meshes imported from Blender(basic guide)

This guide is targeted towards people that are inexperienced in Blender. There’s an assortment of ways to fix this kinda thing, but this is the easiest method I know of.

I see people complaining about this all the time in building support, and usually the replies are really inconsistent and difficult to understand, but alas! i am here!!!

  • EXAMPLE OF THE ISSUE
    Lets say you have an object, such as this one, that you want to make a mesh(for whatever reason)!


you export the object from roblox, import into blender, and export it again.

you get this.


YUCK! MESSED UP LIGHTING!!

  • HOW TO FIX IT!!
    with your object selected in edit mode open Object Data Properties, click Geometry Data, and then press Clear Custom Split Normals!!! then export it and import it into Roblox as your normally would!

picture of the buttons to press


press them from top to bottom

BOOM! FIXED, AND ITS A MESH!!

keep in mind this is simply a tutorial on how to fix a common issue I see. yes, you shouldnt learn to use blender and not use workarounds like this, but everyone starts somewhere.

if u have questions feel free to ask!

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I got a question.
Couldn’t they just turn off “Shade smooth”?

To my knowledge, no. By default the object is already flat and simply shading it smooth/flat again changes nothing.