I wanna create an accurate mirror effect. For that I’m using the same approach taken here:
Basically every Stepped
event I loop through each clone’s character and adjust their position and I basically replicate all of my character’s Motor6Ds CFrames to the clone’s Motor6Ds. This makes an accurate mirror effect.
for name, Motor6D in PlayerMotor6Ds do
CloneMotor6Ds[name].Transform = Motor6D.Transform
end
However, I need to flip these CFrames somehow to replicate the mirror “flipped image effect”. I’ve tried multiplying the Transform cframe by CFrame.Angles(0, math.pi, 0)
but it did not work.
This is what is happening:
You can clearly see that when I go to the left, the player goes to the right (which is his left side relative to him). How would I go about fixing that?