How to force chat on the client

Hello people. I need to make the client send a message to chat with a script. Like a client side script to send a message in chat as that player.

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("message", "All") -- sends your message to all players

Make sure you use that line of code in a LocalScript and reference it and you’ll be good to go.


Ive tried this before but it didn’t work. apparently there is another parameter!

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No i was saying that i didnt know that you needed “All”.

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