Full script
function AddedBodyLimb()
for i, v in pairs(character:GetChildren()) do
local findAtribbute = v:GetAttribute("BodyLimb")
if findAtribbute then
table.insert(BodyLimb, v)
else
end
end
end
function isTrue() --Trigger
character.Humanoid.AutoRotate = false
character.Humanoid.PlatformStand = true
for val, part in pairs(Collision) do
part.CanCollide = true
end
for i, v in pairs(Motor6DTorso) do
v.Enabled = false
end
print(BodyLimb)
for i, v in pairs(BodyLimb) do
v.CanCollide = false --The problem part
end
character.HumanoidRootPart:SetNetworkOwner(get_character)
NetworkBodyLimb()
end
What the scripts do is basicly just add all limb to the table and setting every limb to cancollide = false for ragdoll purposes
Problem
The only limb that has set to cancollide = false is the head
The character is R6