How to force physics update on objects on client

So basically the problem is with odd behavior when the client simulates physics; for some reason, the assembly that was created locally does not always simulate; in fact, it only simulates in close proximity to the client’s character. Question. How do I force a physics update?

Sounds like it’s something with how streaming works, maybe? Try reading up on this documentation and see if there’s any solutions, or if streaming is even the actual reason for this: Instance streaming | Documentation - Roblox Creator Hub

I don’t even have streaming one; tried with streaming and the model’s streaming behavior set to Persistent. Same result

Yeah it sounded like how networkownership works, but, if its created locally, I don’t see why it would ever switch ownership, or how you would even force ownership, since you need to run that on server, and the instance wouldn’t exist on the server. I’ll look into how Roblox handles its physics, but as of now I don’t really know, sounds like some quirk with how Roblox optimizes physics to make clients not need to do too much work, but I’m sure there’s a workaround.