pug10r6
(pug10r6)
May 4, 2025, 1:16am
#1
So for a game I’m making, I need the player to only be able to use the blocky avatar type of body parts, like in rivals or shrimp game.
I tried asking chat got and the studio is by in only made it lock into r6 and I was still able to use other body parts.
So does anyone know how I can do this?
EzraPalo
(JigDev)
May 4, 2025, 7:24am
#2
well, you can put a blocky character from the toolbox or from rig maker into the starter player folder, and name it StarterCharacter exactly . this would make the player spawn as that character.
1 Like
Put this into a script in ServerScriptService
local Appearanceconnections = {}
function overWriteCharacter(chr)
local hDescription = chr:WaitForChild("Humanoid"):GetAppliedDescription()
hDescription.Head = 0
hDescription.Torso = 0
hDescription.LeftArm = 0
hDescription.RightArm = 0
hDescription.LeftLeg = 0
hDescription.RightLeg = 0
chr.Humanoid:ApplyDescription(hDescription)
end
game.Players.PlayerAdded:Connect(function(player)
Appearanceconnections[player.UserId] = player.CharacterAppearanceLoaded:Connect(overWriteCharacter)
end)
game.Players.PlayerRemoving:Connect(function(player)
Appearanceconnections[player.UserId]:Disconnect()
end)
It should work.
(also this should go in #help-and-feedback:scripting-support )
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