How to force player to use blocky rig

So for a game I’m making, I need the player to only be able to use the blocky avatar type of body parts, like in rivals or shrimp game.

I tried asking chat got and the studio is by in only made it lock into r6 and I was still able to use other body parts.

So does anyone know how I can do this?

well, you can put a blocky character from the toolbox or from rig maker into the starter player folder, and name it StarterCharacter exactly. this would make the player spawn as that character.

1 Like

Put this into a script in ServerScriptService

local Appearanceconnections = {}

function overWriteCharacter(chr)
	local hDescription = chr:WaitForChild("Humanoid"):GetAppliedDescription()
	hDescription.Head = 0
	hDescription.Torso = 0
	hDescription.LeftArm = 0
	hDescription.RightArm = 0
	hDescription.LeftLeg = 0
	hDescription.RightLeg = 0
	chr.Humanoid:ApplyDescription(hDescription)
end

game.Players.PlayerAdded:Connect(function(player)
	Appearanceconnections[player.UserId] = player.CharacterAppearanceLoaded:Connect(overWriteCharacter)
end)
game.Players.PlayerRemoving:Connect(function(player)
	Appearanceconnections[player.UserId]:Disconnect()
end)

It should work.
(also this should go in #help-and-feedback:scripting-support)

2 Likes