Well, I want to force the character to move to certain places (places defined with the CFrame or position of parts) with the animation, as if the same player was moving alone
You should be able to use Humanoid:MoveTo(Position)
e.g. game.Players.Nutricorp.Character.Humanoid:MoveTo(EndPosition.Position)
or game.Players.Nutricorp.Character.Humanoid:MoveTo(Vector3.New(100,5,100)
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