I’m trying to make a timer bar that slowly shrinks the size of itself on the Y axis, which is in sync with a timer. It uses GuiObject:TweenSize()
to accomplish this. Only problem being, how do I freeze the bar if the timer stops before reaching zero?
This is what I’ve tried to use to accomplish shrinking the timer bar:
timerbar.TimeLeft:TweenSize(UDim2.new(1,0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, timer.Value.Value, false)
Can anyone help me accomplish stopping the timer bar in the middle of shrinking? Thanks.
You must use the function:
TweenSizeAndPosition()
TweenSizeAndPosition(Udim2.new(size), Udim2.new(position of the object before to get resized), Enum.EasingDirection.Out, Enum.EasingStyle.Liner, 1)
--change EasingStyle.Linear with the one you want and 1 with the time you need to resize the gui.
No, no offense, but I don’t think you understand.
I want to basically pause the tween. So it stops right where it is, I don’t want to put it back to the beginning.
Set the override to true and then just tween it to its current size I believe. Basically, set the false
in that line to true
and when the timer or whatever you have stops, just make it tween the TimeLeft
object to its current size on the y axis
Override must be true so another tween can interrupt the current tween on it, if it’s false, this wont work
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Use TweenService
When the Timer stops call Tween:Cancel()
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