I want to know how to fusion two lua bytecode that are compiled by Yueliang for my game?
I use this Module: https://create.roblox.com/marketplace/asset/4689019964/vLua-51-improved-VM
I want to know how to fusion two lua bytecode that are compiled by Yueliang for my game?
I use this Module: https://create.roblox.com/marketplace/asset/4689019964/vLua-51-improved-VM
Could you elaborate on what you mean, examples?
I compile a tools script where you gonna find all features and fusion it with compiled main script.
I use vLua’s Loadstring because i can put some security (like unauthorize the DataStore) and imitate the Real System of a Executable.
I have already tell to a AI but it’s too weird.
So you’re running code in your game correct within a sandbox? Could you explain what you mean by fusion (sorry just interested as I’m working with vLua too).
So it’s like a compiled script where he contains some tools for help and add into the compiled script that gonna to be runned.
Show script
I haven’t make script. I want just to fusion two compiled script by Yueliang And launch it with no error with FiOne
Fusion, you mean like run it? There’s a chance the Lua VM doesn’t actually recognise the Roblox library, e.g parts. You’ll have to index getfenv in the loadstring module:
local loadstring = require(pathtoloadstring)
loadstring(code,getfenv())
like this:
local helloCompiled = Yueliang("local hello = 'Hello World!'")
local scriptCompiled = Yueliang("print(hello")
FiOne(helloCompiled..scriptCompiled)
But he didn’t work