My friend wanted me to ask on devforum on how to generate perlin worms within a location range.
you can use the math.noise
function found here and if you mean in a certain range of the noise you can do something like
local range = 50
for x = 1, range do
for y = 1, range do
for z = 1, range do
local region = math.noise(x / range,y / range,z)
--// do stuff with this certain noise region
end
end
end
if this doesnt work let me know as i wrote it quickly in vsc
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