How to get a position from a direction

For example, I just got the LookVector of a part, how would I get the position of 10 studs in front of this lookvector?

you add the position to the look vector, and then multiply the look vector by studs

part.Position + part.CFrame.LookVector * 10

like a cframe operation? or vector

Here’s what I think is happening here:

Long answer: A lookvector sort of looks like this when returned:

Vector3.new(0.85091385091, 0.1695837249823, 0.10935890328)

When you add this to another position, you get the new position according to the direction.

Note that a lookvector is a unitvector, so it will need to be multiplied to a certain stud range (in your case it is 10)

Short answer: @realqwerty64 is correct.

I managed to do what I wanted, I just forgot to mark it as resolved, thank you, I understood part of why this happens.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.