For example, I just got the LookVector of a part, how would I get the position of 10 studs in front of this lookvector?
you add the position to the look vector, and then multiply the look vector by studs
part.Position + part.CFrame.LookVector * 10
like a cframe operation? or vector
Here’s what I think is happening here:
Long answer: A lookvector sort of looks like this when returned:
Vector3.new(0.85091385091, 0.1695837249823, 0.10935890328)
When you add this to another position, you get the new position according to the direction.
Note that a lookvector is a unitvector, so it will need to be multiplied to a certain stud range (in your case it is 10)
Short answer: @realqwerty64 is correct.
I managed to do what I wanted, I just forgot to mark it as resolved, thank you, I understood part of why this happens.
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