How to get a Server Location/Region on Roblox

Ah yes, dropping a full script and telling people “that’s how” is totally not telling them to copy and paste. Cool excuse.

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It shouldn’t have returned a string.


game:GetService("HttpService"):GetAsync(something)

This retrieves the raw form of the thing you want to achieve.

local returnedInfo = game:GetService("HttpService"):GetAsync(something)

game:GetService("HttpService"):JSONDecode(returnedInfo)

And this one, converts the table, which is formatted in JSON type, to a Lua-formatted table.

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I did not keep a full script, and its a small script and it tells how it works

if your not interested in this topic, please don’t spread bad replies
I am just trying to teach some people how do games get server location

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Wait what, a Java table? :face_with_monocle:

So, I’ve started the search on what a “Java table” is, and came across this:

Object[][] data = {
    {"Mary", "Campione",
     "Snowboarding", new Integer(5), new Boolean(false)},
    {"Alison", "Huml",
     "Rowing", new Integer(3), new Boolean(true)},
    {"Kathy", "Walrath",
     "Knitting", new Integer(2), new Boolean(false)},
    {"Sharon", "Zakhour",
     "Speed reading", new Integer(20), new Boolean(true)},
    {"Philip", "Milne",
     "Pool", new Integer(10), new Boolean(false)}
};

Interesting, don’t you mean a JSON table?

I live in The Net her lan ds. Ahh, indeed, 5 words :stuck_out_tongue_winking_eye:

Ah, a newly released service, the HttpsService :thinking:

Not going to start a whole topic about why you should use GetService("Players"), but I can’t understand why you use PlayerAdded. I mean, the server location doesn’t change when someone joins (even if it’s the first user), that would be very strange…

Okay, thanks for acknowledging that it was nonsense to use PlayerAdded, but isn’t it an idea to fix an issue when you acknowledge an issue exists?

Don’t let this discourage you to contribute to the community. Consider dedicating more time to learn Luau.

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Replace pcall(funtion() with pcall(function()

1 Like

Well, because funtion is a big typo :see_no_evil:

why did you edit your post lol

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As others have stated, there is no point in using PlayerAdded for this, the server location won’t change so you only need a single request per server.
Also, you’ve said a “Java” table when you meant a JSON table.
I’ll leave a better formatted script below with good practices, feel free to edit your post and use it.

-- All you have to do is create a StringValue in ReplicatedStorage with name "ServerLocation"

local HttpService = game:GetService("HttpService")
local Location = game:GetService("ReplicatedStorage"):WaitForChild("ServerLocation")

local Success, Response = pcall(function()
	return HttpService:GetAsync("http://ip-api.com/json/")
end)

if Success then
	Response = HttpService:JSONDecode(Response)
	Location.Value = Response["country"]
end

You can also add more comments for beginners if you’d like to.

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Can i ask what is this ? is it some kind of string value ?

game.Workspace.ServerLocation.Value
1 Like

Hi, there’s an easier way to do this by just requesting it from ipconfig.io/country.

local uri = "https://ipconfig.io/country"
local httpsservice = game:GetService("HttpService")

game.Players.PlayerAdded:Connect(function(plr)
    wait(2) -- player loads fully
    local getasyncinfo = httpsservice:GetAsync(uri)
    game.Workspace.ServerLocation.Value = "Server Location: "..getasyncinfo
end)
1 Like

Yes, its optional I just kept the server location string value in workspace

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well this link is quite slow , it take like 10 second to get just 1 info . i recommended to use the first link they use .

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Well, it does error if the value isn’t present, and you didn’t write anything about it in your topic either. This makes it extremely uncomfortable for less experienced programmers.

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Oh sorry, but I will add it soon

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Here is a sample this will print the country that the server is in:

local HttpService = game:GetService("HttpService")
local URL = "http://ip-api.com/json/"

local JSONServerData
local ServerData
local ServerCountry

local Success,ErrorMessage = pcall(function() -- the script won't stop working at a line if its inside a pcall function
	JSONServerData = HttpService:GetAsync(URL) -- roblox server will get info from that link
	ServerData = HttpService:JSONDecode(JSONServerData) -- make the json into lua table, so its easy to use
	ServerCountry = ServerData["country"] -- Get the country where the server is located
end)

if ErrorMessage ~= nil then -- if its not success script, it will print the error
	print(ErrorMessage)
else
	print(ServerCountry)
end

Sorry for the bump by the way I thought it would be helpful

9 Likes

I have tried this before with my game, it will return a false server location. You should use the timezone from the API instead of the city.

This is most likely how it is used in games:

local HttpService = game:GetService("HttpService")
local PlayerService = game:GetService("Players")

local API = "http://ip-api.com/json/"
local info = HttpService:JSONDecode(HttpService:GetAsync(API))

local function onPlayerAdded()
	local success, errorMessage = pcall(function()
		return
	end)

	if success then
		print("Server Location: "..tostring(info["timezone"]))
	end

	if errorMessage then
		warn(errorMessage)
	end
end

PlayerService.PlayerAdded:Connect(onPlayerAdded)

Server Outcome:
unknown

Here is another outcoome of when I used remotes and user interface:
unknown (1)

5 Likes

I’m not sure about it, because It always works for me, and this might be a aid to people who also got false location just like your faced problem, so anyway thanks for the info

it worked, it isn’t false, maybe roblox assigned you a different server

1 Like

Yes, also note that server location won’t always be your country, it sometimes changes location to different, when there is higher network traffic in a region, to avoid ping

1 Like

I don’t really know where to find API, I found the API from someone’s post

However, you can try to find it here maybe
https://www.google.com/search?q=Free+weather+api&rlz=1C1ONGR_enIN965IN965&sxsrf=APq-WBtMSQAYZUvsKdAU2L6zH3oqVLvMXQ%3A1650789718379&ei=Vg1lYtXbFuzp2roP9ZqSmA4&ved=0ahUKEwjV3oz2pqz3AhXstFYBHXWNBOMQ4dUDCA4&uact=5&oq=Free+weather+api&gs_lcp=Cgdnd3Mtd2l6EAMyBwgAELEDEEMyBAgAEEMyBAgAEEMyBQgAEIAEMgoIABCABBCHAhAUMgQIABBDMgQIABBDMgUIABCABDIECAAQQzIFCAAQgAQ6BwgjEOoCECc6BAgjECc6CggAELEDEIMBEEM6BgguEAoQQzoICAAQgAQQsQM6BwgjELECECc6DQguELEDEIMBENQCEAo6DgguEIAEELEDEIMBENQCSgQIQRgASgQIRhgAUPwHWPceYNwgaANwAXgAgAGBAogBshWSAQYwLjE2LjKYAQCgAQGwAQrAAQE&sclient=gws-wiz

None of the values are hash tagged, I don’t want others to know my location, so I made it #### in reality, it does not return any hashtag values