Currently I have a cylinder that spins with other parts attached in same model.
Model >
Model
Part>
Script
local TweenService = game:GetService('TweenService')
local part = script.Parent.Part
local tweenInfo = TweenInfo.new(
3,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In,
-1,
false,
0
)
local spinTween = TweenService:Create(part, tweenInfo, {Orientation = part.Orientation + Vector3.new(360, 0, 0)})
spinTween:Play()
How can I get all parts in Model to rotate with the Part moving? If you have a model with a lot of parts, can you get away without welding every single one of them?