How to get Apply Impulse to not be affected by animations

I am using an animation with a keyframe in order to apply and impulse to my object. Without the animation the spears orientation and direction is perfect and unaffected. With my animation the direction and orientation are messed up. I am unsure on how I would fix this. My force is calculated using the Goal position - the Starting position. Here is an example.

Video don’t play but I can see the frames of it

if I understood right then problem is that because of animation the spear position changing and it goes wrong direction
I suggest you just spawn it in front of player and do thing

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Would you recommend grabbing a specific vector3 and spawning it in there or using the root part position of my character and adding an offset?

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Take humanoid root part position and add offset

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Unfortunately that didn’t end up working, but I did narrow the cause down to the fact that somehow when getting my targets primary position, the client results in a different vector3 than the server. No idea why this is. Edit: I fixed that. Still not the issue

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