How to get around textures rendering behind transparent parts?


I’m having a problem with the ImageLabel that is parented to a billboard gui. Please see the two screenshots. As you can see, the sickle is placed on top of the model. Once I adjust the camera angle, it renders behind the plots placed on the ground even though billboard gui’s Y position is higher than the grounded plots. For what it’s worth, the grounded plots have a transparent part and I have read from this post that this can cause some layering problems so this could be the same problem. However, we’ve been building this game for several months and this only happened 3 days ago. We didn’t edit the plot models and the only possible change that could have been induced was brought by the Roblox Studio Update that happened on that same day.

I would like to ask if there are any possible solutions to fix the render order of the texture? I tried to adjust the ZIndex of the ImageLabel corresponding to the Sickle but it didn’t work. Please note that I can’t use the Always on Top attribute of the Billboard GUI because that will force the texture to always be visible even if it should be covered by other models like trees. Thanks in advance.